urca non ci credo, potrebbe già funzionare

Co-authored-by: Copilot <copilot@github.com>
This commit is contained in:
2026-04-26 16:29:31 +02:00
parent 1d3a685368
commit 6cbf0479a1
9 changed files with 297 additions and 101 deletions

View File

@@ -28,6 +28,14 @@ class _StaffScreenState extends State<StaffScreen> {
@override
Widget build(BuildContext context) {
// 1. Peschiamo chi siamo noi e che poteri abbiamo
final myRole = context
.read<SessionCubit>()
.state
.currentStaffMember
?.systemRole;
final canManageStaff =
myRole == SystemRole.admin || myRole == SystemRole.manager;
return Scaffold(
backgroundColor: context.background,
appBar: AppBar(
@@ -45,52 +53,66 @@ class _StaffScreenState extends State<StaffScreen> {
),
],
),
body: Column(
children: [
// --- BARRA FILTRO NEGOZIO (Visibile solo se non 'Tutta l'Azienda') ---
AnimatedContainer(
duration: const Duration(milliseconds: 300),
height: _showAllCompanyStaff ? 0 : 80,
child: _showAllCompanyStaff
? const SizedBox()
: _buildStoreSelector(),
),
// --- LISTA PERSONALE ---
Expanded(
child: BlocBuilder<StaffCubit, StaffState>(
builder: (context, state) {
final list = _showAllCompanyStaff
? state.allStaff
: (state.staffByStore[_selectedStoreId] ?? []);
if (state.isLoading && list.isEmpty) {
return const Center(child: CircularProgressIndicator());
}
if (list.isEmpty) {
return _buildEmptyState();
}
return ListView.separated(
padding: const EdgeInsets.all(16),
itemCount: list.length,
separatorBuilder: (_, _) => const SizedBox(height: 12),
itemBuilder: (context, index) {
final member = list[index];
return _buildStaffCard(member);
},
);
},
body: BlocListener<StaffCubit, StaffState>(
listener: (context, state) {
if (state.status == StaffStatus.error) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text(state.error ?? 'Errore sconosciuto'),
backgroundColor: Colors.red,
),
);
}
},
child: Column(
children: [
// --- BARRA FILTRO NEGOZIO (Visibile solo se non 'Tutta l'Azienda') ---
AnimatedContainer(
duration: const Duration(milliseconds: 300),
height: _showAllCompanyStaff ? 0 : 80,
child: _showAllCompanyStaff
? const SizedBox()
: _buildStoreSelector(),
),
),
],
),
floatingActionButton: FloatingActionButton.extended(
onPressed: () => _openStaffForm(context),
label: const Text("Aggiungi"),
icon: const Icon(Icons.person_add_alt_1),
// --- LISTA PERSONALE ---
Expanded(
child: BlocBuilder<StaffCubit, StaffState>(
builder: (context, state) {
final list = _showAllCompanyStaff
? state.allStaff
: (state.staffByStore[_selectedStoreId] ?? []);
if (state.status == StaffStatus.loading && list.isEmpty) {
return const Center(child: CircularProgressIndicator());
}
if (list.isEmpty) {
return _buildEmptyState();
}
return ListView.separated(
padding: const EdgeInsets.all(16),
itemCount: list.length,
separatorBuilder: (_, _) => const SizedBox(height: 12),
itemBuilder: (context, index) {
final member = list[index];
return _buildStaffCard(member);
},
);
},
),
),
],
),
),
floatingActionButton: canManageStaff
? FloatingActionButton.extended(
onPressed: () => _openStaffForm(context),
label: const Text("Aggiungi"),
icon: const Icon(Icons.person_add_alt_1),
)
: null,
);
}
@@ -117,6 +139,13 @@ class _StaffScreenState extends State<StaffScreen> {
}
Widget _buildStaffCard(StaffMemberModel member) {
final myRole = context
.read<SessionCubit>()
.state
.currentStaffMember
?.systemRole;
final canManageStaff =
myRole == SystemRole.admin || myRole == SystemRole.manager;
return Card(
elevation: 0,
shape: RoundedRectangleBorder(
@@ -145,8 +174,9 @@ class _StaffScreenState extends State<StaffScreen> {
),
],
),
trailing: const Icon(Icons.edit_note),
onTap: () => _openStaffForm(context, member: member),
trailing: canManageStaff ? const Icon(Icons.edit_note) : null,
onTap: () =>
canManageStaff ? _openStaffForm(context, member: member) : null,
),
);
}
@@ -155,9 +185,10 @@ class _StaffScreenState extends State<StaffScreen> {
final nameController = TextEditingController(text: member?.name);
final emailController = TextEditingController(text: member?.email);
final phoneController = TextEditingController(text: member?.phoneNumber);
final jobTitleController = TextEditingController(text: member?.jobTitle);
// 1. Inizializziamo la lista temporanea attingendo dallo stato del Cubit
// Usiamo storesByStaff (la mappa che indicizza i negozi per ogni ID dipendente)
// Variabili di stato per il BottomSheet
SystemRole selectedRole = member?.systemRole ?? SystemRole.user;
List<String> tempSelectedStores =
context
.read<StaffCubit>()
@@ -172,7 +203,6 @@ class _StaffScreenState extends State<StaffScreen> {
isScrollControlled: true,
backgroundColor: Colors.transparent,
builder: (context) => StatefulBuilder(
// <--- QUESTO è il segreto per le Chip
builder: (context, setModalState) {
return Container(
decoration: BoxDecoration(
@@ -194,7 +224,7 @@ class _StaffScreenState extends State<StaffScreen> {
children: [
Text(
member == null
? "Nuovo Collaboratore"
? "Invita Collaboratore" // Cambiato il titolo per chiarezza!
: "Modifica Collaboratore",
style: const TextStyle(
fontSize: 20,
@@ -202,32 +232,76 @@ class _StaffScreenState extends State<StaffScreen> {
),
),
const SizedBox(height: 24),
FluxTextField(
controller: nameController,
label: "Nome e Cognome",
icon: Icons.person,
),
const SizedBox(height: 16),
// Reso visivamente obbligatorio se è un nuovo utente
FluxTextField(
controller: emailController,
label: "Email",
label: member == null
? "Email (Obbligatoria per invito)*"
: "Email",
icon: Icons.email,
enabled:
member ==
null, // UX: Di solito l'email non si cambia dopo l'invito
),
const SizedBox(height: 16),
FluxTextField(
controller: phoneController,
label: "Telefono",
icon: Icons.phone,
),
const SizedBox(height: 16),
// --- NOVITÀ: SCELTA DEL RUOLO E MANSIONE ---
Row(
children: [
Expanded(
flex: 2,
child: DropdownButtonFormField<SystemRole>(
initialValue: selectedRole,
decoration: const InputDecoration(
labelText: "Ruolo di Sistema",
prefixIcon: Icon(Icons.admin_panel_settings),
),
items: SystemRole.values.map((role) {
return DropdownMenuItem(
value: role,
child: Text(role.name.toUpperCase()),
);
}).toList(),
onChanged: (val) {
if (val != null)
setModalState(() => selectedRole = val);
},
),
),
const SizedBox(width: 16),
Expanded(
flex: 3,
child: FluxTextField(
controller: jobTitleController,
label: "Qualifica (Es. Tecnico)",
icon: Icons.badge,
),
),
],
),
const SizedBox(height: 24),
const Text(
"Assegna ai Negozi",
style: TextStyle(fontWeight: FontWeight.bold),
),
const SizedBox(height: 12),
// --- SELETTORE NEGOZI (CHIPS) ---
// Qui usiamo il BlocBuilder per i negozi, ma il setModalState per il refresh
BlocBuilder<StoreCubit, StoreState>(
builder: (context, storeState) {
if (storeState.status == StoreStatus.loading) {
@@ -244,7 +318,6 @@ class _StaffScreenState extends State<StaffScreen> {
label: Text(store.nome),
selected: isSelected,
onSelected: (selected) {
// IMPORTANTE: setModalState aggiorna l'UI del BottomSheet
setModalState(() {
if (selected) {
tempSelectedStores.add(store.id!);
@@ -269,11 +342,26 @@ class _StaffScreenState extends State<StaffScreen> {
height: 50,
child: ElevatedButton(
onPressed: () {
// Validazione di base per i nuovi inviti
if (member == null &&
emailController.text.trim().isEmpty) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(
content: Text(
"L'email è obbligatoria per invitare!",
),
),
);
return;
}
final updatedMember = StaffMemberModel(
id: member?.id,
name: nameController.text,
email: emailController.text,
phoneNumber: phoneController.text,
id: member?.id, // Sarà null se è nuovo
name: nameController.text.trim(),
email: emailController.text.trim(),
phoneNumber: phoneController.text.trim(),
jobTitle: jobTitleController.text.trim(),
systemRole: selectedRole,
companyId: GetIt.I
.get<SessionCubit>()
.state
@@ -282,15 +370,28 @@ class _StaffScreenState extends State<StaffScreen> {
userId: GetIt.I.get<SessionCubit>().state.user!.id,
);
// Chiamiamo il metodo atomico nel Cubit
context.read<StaffCubit>().saveStaffWithStores(
member: updatedMember,
selectedStoreIds: tempSelectedStores,
);
// --- IL BIVIO LOGICO MAGICO ---
if (member == null) {
// 1. UTENTE NUOVO -> Chiamiamo la Edge Function
// (Nota: Per i negozi, potresti dover fare una logica a parte nel Cubit
// perché l'ID del database viene generato DOPO che l'Edge Function ha finito)
context.read<StaffCubit>().inviteStaffMember(
member: updatedMember,
selectedStoreIds: tempSelectedStores,
);
} else {
// 2. UTENTE ESISTENTE -> Modifica classica
context.read<StaffCubit>().saveStaffWithStores(
member: updatedMember,
selectedStoreIds: tempSelectedStores,
);
}
Navigator.pop(context);
},
child: const Text("SALVA COLLABORATORE"),
child: Text(
member == null ? "INVIA INVITO" : "SALVA MODIFICHE",
),
),
),
],